FIRE
3Lonefire Blossom
ATK:
500
DEF:
1400
View:
7135
Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.
Lonefire Blossom — Power Evaluation
Final Score: 73 ± 5 · Confidence: High
- Intrinsic: 70 · Deck: 72 · Meta: provisional
- Primary role: Extender · Secondary: Combo enabler, Searcher/Tutor
Why it scores here
Lonefire Blossom is a foundational Plant extender that converts tributary Plant bodies into tutored synergies across diverse archetypes. Its 73 reflects strong accessibility (Level 3, searchable, 63 distinct homes) and excellent deckbuilding efficiency as a near-free splash, balanced against modest combo conversion (conditional on board state) and zero disruption capability. The card's low ATK does not contribute to this score; its power lies in enabling combo extension via mid-turn tutoring, not in stat-line value.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 85 | Easily available as Level 3 in opening hands and searchable via Aromaseraphy Jasmine, One for One, and inherent Plant tutors; consistent inclusion across 63 archetypes confirms live access in nearly every Plant home (observed). |
| Combo & Conversion | 72 | Enables combo extension by fetching target Plant pieces mid-turn, appearing in 15 high-power combos (64.4 avg power index) as a mid-line enabler, though the value is conditional on an existing Plant and favorable tutoring targets (observed). |
| Resource Economy | 58 | Trades tribute (net −1 card) for a tutored Plant fetch; roughly breakeven in raw card advantage but gains value from swapping bodies for archetype synergy and targeted effect activation (verified). |
| Effect & Interaction | 5 | No disruption, negation, or board-breaking capability; purely a tutoring enabler with zero opponent interaction (verified). |
| Material Utility | 68 | Level 3 Plant/FIRE body is clean material for Synchro, Fusion, and Ritual lines; survives effect negation as a usable Level 3 body, though 500 ATK limits some Xyz flexibility (inferred). |
| Resilience & Flexibility | 61 | Hard once-per-turn clause limits to one activation per turn; survives effect negation but loses tutoring utility; multi-turn reusability in extended games provides moderate resilience, though the card is dead if no Plants on field (inferred). |
| Deck-Building Efficiency | 82 | Runs 1–3 copies across 400 decks with minimal garnet risk; splashable into all Plant-based archetypes and no self-locking restriction; near-free inclusion across Therion, Aroma, Rikka, Sunavalon, and Sylvan variants (observed). |
Calculation
Weight profile: 0.7 * Extender + 0.3 * Combo enabler. Intrinsic ≈ 70, Deck ≈ 72, Meta = provisional. Modifiers: Splashability bonus (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Excellent accessibility: Level 3 body easily summoned or searched in Plant decks
- Strong generic utility: splashable into 63+ archetypes with consistent 1–3 copy inclusion rates
- Efficient combo extension: fetches key Plant pieces to enable longer lines mid-turn
- Low garnet risk: runs redundantly without bricking in Plant-focused deckbuilding
- Multi-turn reusability: hard once-per-turn allows repeated activation across extended games
Weaknesses
- Low ATK (500) provides no stat-line value and limits certain Xyz plays
- No disruption or opponent interaction; purely utility-focused with zero going-second value
- Board-state dependent: requires an existing Plant on field to activate; dead if board is empty
- Tribute cost creates a resource sink compared to free tutors, though value is conditional on target quality
- Effect negation via Ash Blossom or similar instantly removes all tutoring capability
Counters / choke points
- Ash Blossom & Joyous Spring (hand trap negation on fetch attempt)
- Infinite Impermanence, Breakthrough Skill (effect negation removes tutor capability)
- Black Rose Dragon, Dark Hole (board wipes clear the tribute fodder and the card itself)
- Rivalry of Warlords (restricts Plant-only summons, preventing fetched targets)
- Gozen Match (forces monotype, may conflict with mixed-attribute Plant builds)
Best use
Mid-combo extender and Plant tutoring engine. Decks: Rikka (core enabler, 100% inclusion across multiple Rikka variants), Aroma (100% inclusion, fetches key Aroma tutors and effects), Sunavalon (core extender for turn-1 combo setups), Therion (100% inclusion, Plant support shell engine), Predaplant (support piece, enables multi-card combo lines), Sylvan (100% inclusion, core deck consistency piece). Suggested copies: 2.
Evidence & gaps
- Verified: Level 3 Plant/FIRE Effect Monster, 500 ATK / 1400 DEF; Card text: Once per turn, Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from Deck; Soft once-per-turn rule (re-usable each turn per guides); 100% inclusion rate in Therion, Aroma, Naturia, Rikka, Sunseed, Hole, Sylvan, and Genex archetypes; Average 1.82 copies per deck; distribution: 1-copy (191 decks), 2-copy (88 decks), 3-copy (121 decks); No banlist restriction assumed (no token provided; treated as unlimited 3 copies)
- Observed: Appears in 15 combos with 64.4 average power index, highest-power combos being Rikka Sunavalon and Generaider variants; Runs consistently across 63 distinct archetypes, indicating broad generic Plant-deck applicability; Top co-deck partners: Plant tutors (Aromaseraphy Jasmine 42.5%, Rikka-specific pieces 31–34%) and meta staples (Ash Blossom 61%, Called by the Grave 47.5%); Featured in 6 guides as a core deck monster or important card within Plant-focused strategies; 67.5% of decks running the card use gameplay type 7 (combo/control), with secondary presence in types 3 (midrange), 4 (rogue), and 6 (control)
- Inferred: Functions as a mid-combo extender (not primary starter/payoff/material role), enabling Plant piece fetching on-demand mid-turn to facilitate synergy; Effect negation leaves a Level 3 Plant body usable as Synchro material (Tuner synergy), Fusion fodder, or Ritual body; Low garnet risk inferred from 100% inclusion rates and average 1.82+ copies in dedicated homes; Plant decks are built around this card; Broad splashability across 63 archetypes suggests minimal deckbuilding incompatibilities, restrictive locks, or conflict with core archetype synergies
- Data gaps: Combo role attribution sparse (appears in 15 combos but 0% tagged as starter/material/payoff/end-board; suggests mid-line intermediate step not captured by role tagging) No dated metagame sample provided; meta_power remains provisional/null Usage statistics tabled for only 13 archetypes of the 63 distinct archetypes in deck evidence; full picture incomplete No rulings documentation on multi-turn interaction sequences or timing edge cases with effect negation






